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Demand for Valve Index VR Headset Still Strong 3 Years After Launch
Demand for Valve Index VR Headset Still Strong 3 Years After Launch

Steam Saw 1.7M New VR Users in 2020, 71% Increase in Game Revenue
Steam Saw 1.7M New VR Users in 2020, 71% Increase in Game Revenue

Steam Sales 2015: Valve Has Generated A Total Of $3.5 Billion from Paid  Games
Steam Sales 2015: Valve Has Generated A Total Of $3.5 Billion from Paid Games

Crazy Idea: What if Valve is supporting Linux because it makes a profit...  right now? : r/linux_gaming
Crazy Idea: What if Valve is supporting Linux because it makes a profit... right now? : r/linux_gaming

Forecast: Industry revenue of “Valve production service, taps and records,  including related industrial parts and services“ in Brazil 2012-2025 |  Statista
Forecast: Industry revenue of “Valve production service, taps and records, including related industrial parts and services“ in Brazil 2012-2025 | Statista

Valve's new revenue split with big game developers is a sign of weakness |  Shacknews
Valve's new revenue split with big game developers is a sign of weakness | Shacknews

New World Notes: Half-Life: Alyx So Far Sold About 680,000 Copies, Has Been  Played By About 180,000 Valve Index Owners (Based on SuperData Numbers)
New World Notes: Half-Life: Alyx So Far Sold About 680,000 Copies, Has Been Played By About 180,000 Valve Index Owners (Based on SuperData Numbers)

Steam Had Its Biggest Year To Date, Making Impressive Money For Valve
Steam Had Its Biggest Year To Date, Making Impressive Money For Valve

Valve Revenue and Growth Statistics (2023) | SignHouse
Valve Revenue and Growth Statistics (2023) | SignHouse

Steam sales revenue 2027 | Statista
Steam sales revenue 2027 | Statista

Valve now rewards successful games with a larger cut of Steam revenue -  Polygon
Valve now rewards successful games with a larger cut of Steam revenue - Polygon

Steam Workshop introduces revenue sharing - GameSpot
Steam Workshop introduces revenue sharing - GameSpot

Does Valve deserve Steam's 30 percent cut? Many developers say no - Polygon
Does Valve deserve Steam's 30 percent cut? Many developers say no - Polygon

Valve ups revenue split for big earning Steam games | TweakTown
Valve ups revenue split for big earning Steam games | TweakTown

Printing money: How Valve went from being an indy game developer to the  most profitable company per employee in the USA - Digital Innovation and  Transformation
Printing money: How Valve went from being an indy game developer to the most profitable company per employee in the USA - Digital Innovation and Transformation

Industrial Valves Market Size, Share | Global Industry Report, 2022
Industrial Valves Market Size, Share | Global Industry Report, 2022

Epic CEO says he would stop exclusivity deals "if Steam committed to a  permanent 88% revenue share" | OC3D News
Epic CEO says he would stop exclusivity deals "if Steam committed to a permanent 88% revenue share" | OC3D News

Steam devs speak: Maximum profits for Valve, minimum responsibilities -  Polygon
Steam devs speak: Maximum profits for Valve, minimum responsibilities - Polygon

Valve Revenue and Growth Statistics (2023) | SignHouse
Valve Revenue and Growth Statistics (2023) | SignHouse

Valve says Steam's 30% cut is still competitive - Protocol
Valve says Steam's 30% cut is still competitive - Protocol

Steam Sales 2015: Valve Has Generated A Total Of $3.5 Billion from Paid  Games
Steam Sales 2015: Valve Has Generated A Total Of $3.5 Billion from Paid Games

90% of all revenue on Steam come from top 8 countries, US publishers  account for almost 50% of sales | Game World Observer
90% of all revenue on Steam come from top 8 countries, US publishers account for almost 50% of sales | Game World Observer

Valve revenue 2014 | Statista
Valve revenue 2014 | Statista

Valve's breakdown of Steam launch earnings says 'success' is on the ri
Valve's breakdown of Steam launch earnings says 'success' is on the ri

Most game devs don't think Steam earns its 30% revenue cut | PC Gamer
Most game devs don't think Steam earns its 30% revenue cut | PC Gamer

Global Control Valve Market to Hit Sales Valuation of $19.3
Global Control Valve Market to Hit Sales Valuation of $19.3

Steam games revenue grew to $3.1 billion in first half of 2022, but  analysts expect slight recession | Game World Observer
Steam games revenue grew to $3.1 billion in first half of 2022, but analysts expect slight recession | Game World Observer

Demand for Valve Index VR Headset Still Strong 3 Years After Launch
Demand for Valve Index VR Headset Still Strong 3 Years After Launch